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Descripción
The object of the game is to capture the Public Enemy. The player who brings a G-Man together with the Public Enemy wins the game. The game starts with one G-Man chasing the public enemy, but after 30 minutes a second can be brought into play. Contents include game board (with fingerprint chart), "Action Dial" spinner, two blue G-Men figures, one yellow Public Enemy figure, 16 G-Man cards, rules folder, and G-Men Telepad.
Mecánicas
EventsRaceRoll / Spin and MoveTrack Movement
Información
Publicado
Jugadores
Duración
Categorías
Children's GameSpies / Secret Agents
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